Kevin Spahmann

Hallo Moin!
I'm Kevin Spahmann — a german game design student driven by a passion for crafting immersive fantasy worlds. My work spans multiple genres, but at the heart of every project is one goal: to design gameplay that feels fluid, fun and engaging.

Game Design
UI Design
Visual Scripting
Comic Art
Pixel Art
Voice Acting

Game Showcase

These are just a few of the playable games I've worked on—there’s plenty more waiting behind the curtain.


  • Ryus TD Static - Tower defense game screenshot with green slime enemies, stats on top, characters attacking. Ryus TD GIF

    Ryu's Tower Defense

    A classical tower defense game in pixel-style!

    UE 5
    Pixel Art
    Strategy

    Wave Based
    DE


    View Details ItchIo

  • Journey - Fantasy warrior with long white hair and sword, 'Journey Unknown' title in background. Journey GIF

    Journey Unkown

    A chaotic RPG journey! Featuring Argnor and surprises.

    RM2000
    Pixel Art
    RPG

    Fantasy
    DE


    Play in Browser ItchIo

  • VertiFarm - Futuristic artistic towers rising from water, with sleek and modern architecture. VertiFarm GIF

    VertiFarm

    A modern farming simulator!
    With Towers. On Water.

    UE 5
    Simulation

    Vertical Farming
    Eco
    EN


    View Details ItchIo

  • Treadmill Theater - Cartoon man with top hat on stage next to banana peel, red curtain behind. Treadmill Theater

    Treadmill Theater

    A 48 Hour Game Jam Game! Lots of laughs guaranteed.

    UE 5
    Puzzle
    Arcade

    Comodey
    Slapstick


    ItchIo

  • Journey Static - Title screen of 'World Shroomination' with a large red mushroom and 'START' and 'QUIT' buttons. Journey GIF

    World Shroomination

    A 48 Hour Game Jam Game! Spread your evil roots!

    UE5
    Strategy
    Survival

    Mushrooms
    Nature


    ItchIo

Software

I consider myself a well-rounded developer with hands-on experience across the entire game development pipeline—art, animation, design, programming, development, QA and support.

Exploring each of these areas has deepened my understanding of how games come together, but at the core of it all lies my true passion: Game Design —crafting mechanics, systems, and experiences that resonate with players.

  • UE5
    Game Logic & Scripting
    Visual Scripting
    Blueprint Communication
    GameMode, GameState, Playerstate
    Framework
    Replication
    Server-Client-Architectur
    UI/ UX Design
    UMG
    HUD
    Widget Blueprints
    Input Handling
    Responsive Design
    Animations & Transitions

    Game AI
    AI Controller
    Behavior Trees
    NavMesh
    Blackboards
    Perception System
    Tasks, Services, Decorators

    World Building
    Landscape System
    Lighting
    Foliage Tool
    Decals
    World Partitions

    Version Control
    Perforce Helix Core (P4V)
    Integration with UE5
    Streams & Branching
    Changelogs
    Best Practises


While Unreal Engine 5 is my primary development environment, I draw from a diverse palette of tools to bring my game design visions to life:

  • Jira
  • Adobe CC
  • Krita
  • MS Office
    Adobe CC
    InDesign
    Photoshop
    After Effects
    Adobe XD

    Microsoft Office
    Excel
    Word
    Power Point
    Teams, Outlook


Excel: I use spreadsheets to structure ideas, balance game mechanics, and fine-tune stats with precision. -- before importing them into engines like UE5.
InDesign & Word: Whether it's crafting design documents or fleshing out narrative concepts, these tools help me articulate and present ideas clearly.
Krita: For sketching concepts, creating visual assets, or illustrating gameplay ideas, Krita is my go-to for expressive digital art.
Jira: I rely on Jira to track project progress, manage tasks, and document bugs—ensuring a smooth and transparent development workflow.

Each tool plays a unique role in my creative process, helping me move seamlessly from concept to execution.

    Visual Studio
    HTML CSS
    MySQL
    Blender
    Rm2k3
    RMMV
    Audacity
    Miro

Forge a Connection

The journey doesn’t end here. If you’d like to connect, collaborate, or just say hi, feel free to reach out!